
So just keep the movement and fire ranges as per the game. Time represented is quite short (seconds but averaging as minutes?) but the designer feels that gamers should not get hung up on exact scale feeling that the relationship of space and time is the key. But most use inches for more typically skirmish scales of 15mm to 28mm figures. Roughly speaking 6′ per inch (or whatever your ruler unit is one could use centimeters (or partial inches like half-inches or 2/3″ units on custom made rulers) for tiny figures like 6mm or 10mm). SCALE: NUTS! Final Version is 1-figure-per-soldier (or 1-model-per-tank) “skirmish” style ruleset.

You can see how I didn’t put much into terrain with 1:300 scale Dutch acting as buildings in 1:72nd scale! The photo is from my first Two Hour Wargames Nuts! game with my friend, Mark, we played while vacationing along the South Atlantic beach.
